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love.physics.newWeldJoint
| Available since LÖVE 0.8.0 |
| This function is not supported in earlier versions. |
Creates a constraint joint between two bodies. A WeldJoint essentially glues two bodies together. The constraint is a bit soft, however, due to Box2D's iterative solver.
Function
Synopsis
joint = love.physics.newWeldJoint( body1, body2, x, y, collideConnected )
Arguments
Body body1- The first body to attach to the joint.
Body body2- The second body to attach to the joint.
number x- The x position of the anchor point.
number y- The y position of the anchor point.
boolean collideConnected (false)- Specifies whether the two bodies should collide with each other.
Returns
WeldJoint joint- The new WeldJoint.
Function
Synopsis
joint = love.physics.newWeldJoint( body1, body2, x1, y1, x2, y2, collideConnected )
Arguments
Body body1- The first body to attach to the joint.
Body body2- The second body to attach to the joint.
number x1- The x position of the first anchor point.
number y1- The y position of the first anchor point.
number x2- The x position of the second anchor point.
number y2- The y position of the second anchor point.
boolean collideConnected (false)- Specifies whether the two bodies should collide with each other.
Returns
WeldJoint joint- The new WeldJoint.